March 12, 2009 by snapshotanimations
I haven’t been working here for a while. So i started again, adn got through a tutorial, but i forgot to reset the bone roll and rotations before i started skinning, so i’m gonna redo it. Here’s a few poses with the rig i created. I did NOT create the mesh or the textures. Those are light years ahead of me.
The picutere below is a snow dog i created whilst babysitting.

This is my snow dog. I call him Snooks.

This is my dancer. I call him 'Mr. I didn't work hard on this pose'

Hey You! Again. All the cool stuff is in the inside and you can't see it :(

This doesn't even get close to describing the complexity of this. Every bone you see had to have programmed into it a relationship to another bone so that it could be posed. I love it. :)
So yeah. I need to do it over again to make sure i understand the concepts. So, i’m gonna redo it and then redk the walk animation tutorial. Cause i need that too. This time i’ll make the walk cycle a video and put it up here. Anyways. Blender has come back into my life as i realized i need to throw together a portfolio for colleges for scholarships. So. Work is ahead. But i think i can take it. And if i can’t… Well… i guess i’ll find out.
Oh! And on another note, i transcribed Postcards From Faraway onto sheet music. I’m gonna clean it up and scan it in and put it up here for people to learn. I don’t think that’s illegal cause i’m not earning money, and coldplay doesn’t have any sheet music for it yet. I’ll find out i guess.
Posted in Uncategorized | Tagged Blender, posing, postcards from far away, rig, rigging, sculpture, snow | Leave a Comment »
November 20, 2008 by snapshotanimations
I spent a while making this ogre… and it turned out purple… which wasn’t fun, but i spent half an hour on it and it turned this lovely shade of grey after i tweaked the texture settings. Apparently almost all of the textures are set to change the color to purple… weird…

I love this ogre.
Anyways, with the wonder that is mesh sculpting, i’m sure there are more ogres and wonderful fluffy creatures to come.
Posted in Blender | Tagged a jerk, Blender, fluffy, funny, is, mesh, modeling, ogre, peter, sculpting, sorry | Leave a Comment »
October 20, 2008 by snapshotanimations
Check out this site which is dedicated to finding Moleskine alternatives. I’m shilling to win a contest, so please check them out!
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September 29, 2008 by snapshotanimations
So i got the following weird squiggle to grow from the ground but my computer is too slow to render all 250 images, i’m gonna try to bake the image or something to make it grow and be able to render it.
Posted in Uncategorized | 6 Comments »
August 14, 2008 by snapshotanimations
A Large Bridge! Blocky! Product of a Newbie!

BRIDGE OF DOOM: BEWARE!
Posted in Uncategorized | 3 Comments »
August 8, 2008 by snapshotanimations

First Blender Render Ever...
Posted in Uncategorized | 3 Comments »